![]() Noticeably, the majority of mainstream games - digital games and tabletop games - are still designed for players with a standard set of abilities. In addition, the metaphors created by the pre-service teachers were grouped under seven different themes: "providing/being support" In general, metaphors such as "friend", "organ", "guide," and "light" came to the fore. At the end of the research, it was determined that special education pre-service teachers created 76 different metaphors for the concept of assistive technology. For the analysis of the study data, content analysis was conducted. In the first part, the teachers' demographic information and the second part, an open-ended questionnaire in which "Assistive technology is like/similar to…because." prompt exists. The study used a questionnaire consisting of two parts. In this study, 81 special education pre-service teachers participated. The phenomenology pattern, one of the qualitative research approaches, was employed in this study. This study aims to determine the metaphoric perceptions of special education pre-service teachers regarding the concept of assistive technology. That way, visually impaired people are able to use the final product with a great deal of success and “feel the view” and the “time” in a variety of cases, allowing them to better enjoy attending an entertainment event, such as soccer, with the interactive company of a friend. Evaluation via multi-criteria decision-making casted the developed system as quite usable, suitable for assisting the visually impaired users in absorbing valuable information regarding the real time progress of a live soccer event using the selves-developed tactile interface. The methodology developed was based on a holistic approach combining a number of reative tools, in order to explore, visualize and evaluate the proposed solutions, with dvanced CAD modeling, rendering techniques and 3D printing technology for improved epresentation and prototyping of the final product. The aim of this research work was to provide a worthy perceived experience of attending a soccer match with the company of a friend, centered at the visually impaired person’s needs and perspective. The sense of being depleted by the otherwise visually perceived satisfaction from attending various events becomes a burden not just in terms of joy but also in relation to accompanying parties. Loss of eyesight inflicts multiple difficulties in everyday lives’ tasks affecting not just the visually impaired but also their loved ones. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |